Early Access OUT NOW
Coming soon
Train your ears and try to keep quiet in the ultimate shoot-out in the dark. In Blindfire you can't rely on your sight, as you compete with other players in unlit, hazard-filled warehouses. Evade light traps, pick your moments carefully, and try not to make a sound. Will you risk taking a shot and revealing your position, or bide your time until you can capitalise on inevitable chaos?
Blindfire is a first person, multiplayer arena shooter with matches of up to eight players. Launching into early access, competitors will initially be able to choose from two modes (solo and team-based ‘Bodycount’ variants), five arena maps, and two distinct weapons, with plenty of new features still to come.
Help shape Blindfire’s future by joining our official Discord server, as well as checking out our roadmap of planned features.
Lights Out
As soon as the lights go out, it’s time to draw your weapon and start taking out your opponents. In Blindfire the shadows are your friend, and muzzle flares could be your downfall.
Light traps and hazards around the arena can give away your location, or you can trigger them strategically against your opponents with a well-timed shot.
Stay Quiet
Your mask’s inbuilt Echo lets you silently scan your surroundings, whilst always listening out for the telltale sounds of other players.
Every action has a sound cost; will you reload slowly and quietly, or risk a quick and noisy reload?
Keep Moving
Your suit contains an anti-camp system, which forces you to either move or reveal your position. You’ll need to balance your actions against the amount of noise you’re generating, in order to avoid becoming a huge glowing target.
Unleash Chaos
With an interactive Spectator Mode, dying isn’t the end of a player’s role.
Eliminated players can still affect match outcomes by interacting with objects and traps around the map to reveal player locations, and either assist or hinder your competitors.
Latest
Early Access OUT NOW
Coming soon
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