PATCH 9
Hello, Contestants! The Blindfire update is here, bringing explosive new tools and game-changing mechanics to the arena. Get ready to rethink your strategies and take the competition by storm. Let’s dive into the patch notes and see what’s new!
NEW FEATURES
Grenades have been added!
These come in 3 varieties;
Big Bang - the classic. Lob for an explosion that could take anyone out! Just don't catch your team in it.
Nebula - give yourself some cover from other players’ echo, and obscure light sources that might otherwise give you away.
Pulsar - this sticky light source grenade will help you light things up. Just don't stay too close to it when you throw, or you will be revealed too!
How many grenades you can throw per round (or life, in respawn-enabled modes) depends on the grenade itself.
You can edit which grenade type you throw in your Armoury loadout. Please note you can have separate grenade loadouts for each weapon class!
Melee has been added!
When things get a little too close for comfort, give your enemies a tap, to remind them who’s boss!
Melee does a good chunk of damage to other players, but if striking from behind it will kill them instantly.
As a result of this addition, you can now melee attack while holding BORB.EE or BOMB.BO. Carriers are no longer defenseless!
FIXES AND CHANGES
Improvements
Bots have received several general behaviour improvements.
They are now capable of seeing and reacting to UV light based reveals, and will fire from what they see even from afar.
They are now capable of helping you by activating their Echo when present as team mates!
They are now capable of picking up the Borb in Spotlight, although they expect back up.
They generally move around a bit faster, mixing in short sprints when walking around, and moving while firing.
We have redesigned multiple in-game screens and leaderboards throughout the game, hopefully bringing a bit more life to everything!
This is a work in progress, and we hope to populate the in-game scoreboards in instances where they aren’t populated soon.
The custom games menu has been redesigned.
Launch pads have been added to many maps - a nice, quick way to move between ground and upper floors. Just be sure you aren’t flying into the light!
BUG FIXES
Bots should no longer be afraid of heights, and are willing to move between different floors (both via the new launch pads, and jumping down from elevated spawn points when it is the only way down)
You should no longer fall victim to the eponymous KillerName after being killed by a player, although a separate issue can now occur as outlined below.
There should no longer be a rare chance of becoming unable to pick up BOMB.BO after picking it up once.
There were various other fringe situations where the bomb could become non-interactable or even fall through the floor. We believe we have fixed these too.
Known Issues
If you start firing directly after sprinting, the animation will look like you are firing upwards (although any bullets will be fired in the correct direction)
The button prompt for quick respawn may not update in game if you change it from its default
On Abyssal Ascent, bots spawning on a specific spawn point may become unable to move from the point.
When killed by bots, the game will occasionally tell you you were killed by KillerName, instead of the name of the bot that killed you.
Very rarely, after picking up the BOMB.BO you will be unable to throw it correctly.